SKALL – Den oinbjudna gästen som vägrar gå hem
SKALL is an educational board game that sheds light on obsessive-compulsive disorder (OCD) – a stigmatized and often misunderstood diagnosis. The game concept has been developed through meaningful meetings and conversations with people who live with OCD or are close to someone who does.
The structure of the game appears simple on the surface: get from start to fi nish. But the path is anything but straightforward. The player is constantly hindered by an uninvited guest – a symbolic representation of the disorder. This guest infl uences the course of the game and makes progress more diffi cult – just as OCD impacts the daily lives of those who live with it.
The project has emerged from a desire to spread knowledge, raise awareness, and encourage conversations around OCD and anxiety. In a time when certain diagnoses have fallen into the shadows, SKALL aims to literally put OCD in the spotlight and raise questions about which stories are told and how individuals with the diagnosis are treated.
At first glance, the player is met with a colorful party theme and a large, tempting cake, which creates a contrast to the gameäs heavy subject matter. Just like in real life, something that looks harmless on the surface can conceal something much more complex underneath. With the game, Emma wants to convey exactly that experience – that things are not always what they seem.
By using board games as a medium, a new, more engaging way into a diffi cult topic is opened. The player not only receives information but also feels. SKALL offers a temporary glimpse into someone else’s reality – a chance to approach an understanding of what it might mean to live with OCD in an interactive way.
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